Wednesday, 6 January 2016
Painting table backlog
Thursday, 30 May 2013
Spring Projects
Enough of things square: the past few weeks have been a bit hectic at work, as well the Old Duchess turning 50, but I have squeezed in a couple of little projects a la wargame.
I have found that the only way to get painting is to decide to play a game for which I do not possess the figures. So in the four weeks between discussing to revisit Crossfire, the WW2 game guaranteed to give a headache, I had to get a battalion of French painted up to repel the damned Bosch.
Mostly Forged in Battle with Peter Pig I sloshed on the washes and good old Vallejo sepia shade.
At arms length, and with my myopic vision, they'll do a job, and of course won't be on table too long.
These guys show off their "suppressed" marker of which the French require an awful lot.
Needless to say the French did not do particularly well against their grey coated foe and were, in fact, well hammered. And yes the rules gave me a headache. Not because of their complexity for they are quite simple but, as it was for sergeant le Blanc in 1940, every decision is important and mistakes can mean disaster for one's platoon. Oh the stress of throwing a dice!
Secondly I have put away the squared board for the moment as the spring sunshine (ironic smile) has led me to clear out the old shed and I have erected a small but perfectly formed wargames table on which I can return to Fromagere in the not too distant future. A blast of trumpets and 21 gun salute!!!!!!!!!! Hurrah!!!
A range stick awaits the arrival of the Duc de Fromage.
Tuesday, 29 January 2013
Sunday, 20 January 2013
Snow and sand
Must be some sort of irony struggling through the snow after having played another excellent game with KISS Rommel rules in the western desert.
The Brits almost managed to win against the odds but the dashing Honeys couldn't destroy the supply dump before the 88s got 'em.
We really like these rules :
a) simple
b) fun
c) free
what more can you ask for?
Sunday, 6 January 2013
Chotositz 1742
It was back to the rules drawing board for the Battle of Chotositz. I started with the premise of 3 and 3. Each unit has an attrition rate of 3 and would be allowed 3 dice for firing and/or melee. This will of course need some fine tuning, artillery for example gets 3 dice at close range, but 2 and 1 for medium and long ranges respectively. Elite units and cuirassiers may get an additional dice.
The aim of the Austrian commander, Charles of Lorraine, is to destroy what he believes to be an isolated Prussian army. Frederick however had broken camp early and was either racing to assist Prince Leopold or was waiting behind the curtains as the Austrians were enticed into an assault (depending on the source). Either way all the Prussians on table have to is hold on.
Austrian cavalry on both wings charge.
Austrian cavalry charge into disordered Prussian as they cross the marshy stream
... and are repulsed by lucky dice.
On the opposite wing The Prussians lose a brigade of cuirassiers but the second repulses their opposition. The infantry take casualties from efficient musketry.
The cavalry battles rage on on the wings but the Austrians exchange fire when they ought to be charging home.
The white coats numbers begin to tell but they can't break into the village.
However by move 7 the Prussians are reinforced by a slightly tardy Frederick and their position in untenable.
These embryonic rules gave a more satisfying game than the previous DBA style but the casualty marker dice are both too fiddly and too unsightly. Some sort of marker is required.
Saturday, 1 December 2012
Sounds familiar
However when I read through them again they seemed quite familiar. Yep I had almost managed to rewrite Twilight of the Sun King. We had a look at these a while ago using the free set available on Steve's Balagan (but nothing came of it and we stuck with Volley and Bayonet). They must have remained in my subconscious.
The free set are still here:
http://www.balagan.org.uk/
There is however a more recent iteration available from The Pike and Shot Society. I ordered these for the princely sum of £3.45 (inc p&p). They arrived the next day - excellent service.
At this price you don't get a Black Powder type book, more like the basic rule books of old. They are a grand tactical set of rules based on the brigade - 1cm =100 paces with combat resolution based on a simple morale test. With a couple of tweaks for the grid system they should make a quick game.
And, if you like that sort of thing, there is an active Yahoo group.
Wednesday, 21 November 2012
PWG AoE part trois
The first quandary was whether to add in some national characteristics. In the end I did as I thought it was the essence of Mollwitz and I made all Austrian cavalry elite and their infantry poor.
The armies were almost equal in numbers of bases, Austrian 18 to Prussian 19. However the Austrians had eight cavalry brigades to the Prussians four, whilst the Prussians had the only battery.
I really need to create some suitable terrain!
Monday, 12 November 2012
We have used some of these ideas in a number of iterations of our home spun rules in the last few years so it proved just a matter of paring these down. It's whether this distillation proves to be too simplistic.
So the first draft looks like:
Infantry Artillery Light Infantry Cavalry Light Horse
Wednesday, 31 October 2012
Winter plans
I have been reading with great interest Mr Cordery's Portable Wargame project.
http://wargamingmiscellany.blogspot.co.uk/
My games at home are dependent upon the dining table, not the most practical solution when it also needs to be used for homework, sewing, drawing and even dining.
I have had a quick go at the portable wargame using a chess board and had a bit of fun with it but felt constrained. The idea is intriguing and no doubt the shed will offer up a larger piece of mdf I can draw a few more squares on. A two foot square "table" would give 15 by 15 squares of 40mm. This would fit nicely on the coffee table in front of my comfy chair or even on my lap. This could keep me going through the long winter nights.
Monday, 1 October 2012
A few other things..
Sadly nothing has happened in the Wine and Cheese campaign but I have been busy with other projects.
I have painted a division of 10mm Turks for the Crimea (I have no idea how I fell for that one). We had a cracking game on Sunday, but sadly no pictures. We used Black Powder but may try a Fire & Fury variant next time
Also I have furtled up a Nine Years War army that has been languishing in the attic for years.
I have based them up intending to use Baroque Impetus rules.
Finally I am working on a 6mm desert war British army c1941. I am not a great fan of WW2 due mostly to the complex nature of the rules, and lack of tricorns, but Richard has discovered KISS Rommel. A relatively old set resurrected by freewargamesrules. They look very simple and include a nice campaign system as well.
So that's what's on the bench in castle vallejo for October.
Wednesday, 25 January 2012
Charge meets Blackpowder
A month ago I had a couple of thoughts about introducing morale tests to my Charge games. So when I was perusing Blackpowder last night it became apparent that that the 50% rule in Charge might be considered the same point as Shaken occurs in Black Powder ie the moment of crisis when the unit must be tested to see whether is breaks.
Not a 100% sure where this is going but my initial thoughts are that a) a unit takes no more casualties beyond 50% or rather they are not removed but count towards a morale test, b) a "break" test at this point would give a little more unpredictability to Charge.
Time for a snifter and more thought.
Sunday, 18 December 2011
Rules & BWS
I have been writing up our games at Birmingham Wargames Society on this blog whilst other reports have appeared elsewhere. So BWS have a new blog site where we can consolidate our wargaming story - please follow the link if interested.
The intention is keep this blog for my attempt at creating the world of wine and cheese which I can hopefully (re) kick start over the forthcoming holiday period.
Firstly which rules:
As with many imagineers I started this project with the intention of using the seminal Charge! rules (Young & Lawford) that first revealed to me that playing with toy soldiers didn’t have to end with junior school. A joy just to read but also a simple, fun and subtle set of rules for horse foot and guns.
There is of course a “but” or two about to follow.
Firstly while I love the look of individually based figures it does lead to a lot of messing about. Unfortunately I do not have a permanent wargame space and need to get games over and packed away in less than three hours. I get the impression that the Brigadier may have spent a day or two over his games. Also I am using the lovely Zvezda plastics which even when based on thin steel have a propensity to fall over if the table is nudged.
So the figures are now based up in eights (a firing platoon in Charge). This, of course, leads to the predicament of removing individual figures which I have solved with the use of steel bases and magnetic sheet. Gluing the front rank down and having the second rank on magnetic sheet. Choosing the simple Old Wargames approach of painted bases this doesn’t present too much of an issue. In fact painting the bases the same colour as the wargames table (Wittenburg green) means that you can’t really tell they’re on bases at all. The steel bases do slide easily across the painted MDF too. This does mean that officers and Nco are included in the unit total.
However there is of course the issue of individual cavalry melees. These can be fun but big fights can take an inordinate amount of time. I have therefore decided on new cavalry melee rules based on the old Wargames Holiday Centre Marlburian rules published in a magazine in the early 90’s. Essentially throwing a dice per figure in the front rank and determining total hits from a predetermined number.
Another thing that gives me headaches is the half and halve again after some firing. So while I intend to keep the half casualties at long range I shall adopt the “save” on top half of the dice for targets requiring half effect such as cavalry. While this will balance out over a game it can give more varied results.
Then there is the issue of morale. While the rules as written have the morale built in with regards casualties lost, the use of the 50% rule (ie a unit is fine at 51% but not at 49%) does mean that the point at which a unit will withdraw can, sometimes, be easily judged. Also, following a melee the loser will withdraw, very civilized but I would prefer an option to rout too. Finally one point I don’t like is that a charge cannot be stopped by fire. It can lead to a situation where a cavalry charge on an infantry unit can take a lot of punishment going in and get well beaten in melee and still leave the infantry in a disordered state that has to withdraw. There are many examples of cavalry being stopped short by steady volleys.
So, I’m going to try out the following morale tests. Firstly for units whose losses exceed 50% a dice throw (following firing) less casualties taken above half the original unit strength, a resulting score of 0 or less means withdraw as per rules, a pass allows the unit to carry on. Secondly for units charging in a couple of dice thrown less casualties taken during the charge a resulting score of 0 or less means withdraw before contact. Finally a throw of one or two dice for the loser (one if understrength) less the difference in melee casualties: a resulting score of 0 or less means rout otherwise withdraw as per the rules.
Hopefully I’ll be able to give these a whirl over Christmas. Calls for port and stilton methinks.

