I had quick run through Twilight of the Sun King with only a few units. It quickly
got bogged down, as it often did in Marlburian battles and having only a few
units on table was a bit dull. After a couple of dozen dice throws only a two
or three “hits” were inflicted. I don’t think these rules are what I require
for this type of game but I think we’ll try them out for large games over a few
hours, which is of course what they were written for.
I also got out
old favourite Volley and Bayonet (which has a grid variant on the helpful
Volley and Bayonet site) and was having a good game but after an hour had only
really just got started. Moreover the multi dice throwing and record keeping
wasn’t they way I wanted to go either.
So it was back to
the original rule thoughts but with a few embellishments. Some sort of
attrition needs to be introduced and possibly reintroducing musketry fire.
However I do want to keep single dice for combat resolution.
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