In February we went back in time another forty years or so and onto another continent. This time it's Blackpowder.
A British column marches across the veldt, when "Surprise!" a Zulu horde sweeps down from the low hills. The lancers, getting the better dice, charge on the left flank but are checked.
Ponderously the columns form into firing line and march inexorably, but slowly forward. Mounted native contingents providing cover.
The Zulus don't hesitate and attack. Moving swiftly, courtesy of excellent order throws they get to take the village first.
But the Brits bring up the heavy guns and blast away. Despite initial successes the poor natives have no chance.
I think I missed March because I was on my jollydays in Teneriffy . Which was spendid.
Brandywine - an American Rebellion with Blackpowder.
A first go with Bolt Action
Not convinced by the rules but Jim's figures are very nice.
Not sure what rules we used but an C18 skirmish in darkest New York
Off to Corfu
Back to the Western Front with Kill The Kaiser.
More nice figures by Jim.
Back to 1780
Crossfire with chess clocks
Bolt Action again.
Monday, 26 December 2016
We started the year with our continuing search for "modern" rules for Jim's excellently painted WWI figures. Naturally we started with one of our favourite rules publishers, Ganesha Games, and their "Flying Lead".
The first scenario was based on the classic "Sawmill Village".
But the firepower meant that both sides hunkered down in cover and it petered out into an indecisive long range firefight.
So we gave that up an tried a 1916 classic "Charge the Trenches!"
The British settled down behind the sandbags.
The expected long massacre didn't materialise as expected and the Germans got close enough to lob a grenade or two and managed to get a foot in a trench before being wiped out
I do like Ganesha Games skirmish rules engine but our multi player requirements push it to its limits. So the search continued