Sunday, 2 June 2013

Plans for new table

Just back from a fun weekend in Cardiff which hosted the British Speedway Grand Prix again. A great event in a lovely city. Great fun with speedway fans from all over the world, but can those Polish lads drink!

So not had time to take advantage of the new battlefield in the shed. Just 6 feet by four feet of mdf it takes up half the avaiable space but leaves plenty of room for a comfy chair and a shelf on which currently sits a large glass of merlot. Figures and terrain sit underneath.  I no longer have to clear the dining table and I'll be able to leave a part completed game on table. It's also painted a nice desert sand colour on the reverse side should the need arise.

The short term plan is to revisit Scenarios for Wargamers by CS Grant. The book suggests a table size of 7' by 5' but my units of thirty infantrymen have a frontage of about eight inches, less than two thirds that of Brigadier Grant's fifty four man battalions so there should be no problem there.

I have chosen a dozen suitable scenarios from the book and rather than have campaign tree each scenario will be randomly chosen with the throw of a D12. The army that wins three games in a row wins the "campaign" and will no doubt erect a suitable monument and produce an ostentatious medal.

I think the loser of a game will become the defender or the side with fewer units in the following game but I may have to think about this.

Rules will be my one brain cell old school rules based on The Wargame and Charge!


  1. A while back I challenged a number of people to create "mini-campaigns" using Grant scenarios.

    Here is a link to their various responses (with back links to their more detailed descriptions):

    You are welcome to try using any of them either as campaigns or just for inspiration.

    -- Jeff

  2. One of the things I've done is to fix the starting OB for each side. After a battle and losses are replaced but any units destroyed/broken,reduced to 1/2 strength etc depending on rules are removed from the campaign. When a scenario comes up a side can only use a maximum of the number of units allowed by the scenario or what they have left, which ever is less.

  3. Thanks Ross.

    I am wondering whether to bring in campaign losses.

    It may be simplest to end the campaign when an army fails to bring enough units to the table for the game decided on. There will come a point when it will not be worth fighting a game due to the shortfall in units.

  4. Another idea I saw in "Piquet: theatre of war" is to add country morale. So like you might have unit and army morale factors on the battlefield, you add a campaign morale, as a reflection of national will to fight this war.

  5. This sounds like my kind of project! It's what I call a 'logical' campaign, with one action 'leading' onto the next.