So almost back to the original plan, but I am going with a campaign tree based on a number of choices from Scenarios for Wargamers. The idea is the that the next battle will be the sort of scenario expected from the result of the one just fought. This won't give the unexpected twists and turns but that's difficult playing by oneself. The aim is to have a simple game of soldiers without too much thought involved and to work out the simplest possible set of rules that give a feel for C18 battles.
We start with Chance Encounter. Which will be followed by Holding Position no matter who wins.
So the table is set and off we will go.
Looking eagerly forward to enjoy the unfolding of the campaign!
ReplyDeletePrince Lupus,
ReplyDeleteTwo things. First the 18th century is a more polite time than the 21st . . . so I urge that KISS should stand for "Keep it Simple, Sir".
Second, you might want to take a look at a list of "mini-campaigns" using a number of the Grant scenario books that have been submitted by various gamers:
http://minicampaigns.blogspot.ca/
The links to their blogs above (near start of each entry) will give you the exact "battle tree" for each mini-campaign.
I look forward to following your campaign.
-- Jeff
Oops!
ReplyDeleteI just realized that I'd already posted that link for you . . . ah well, I don't always research before I type.
-- Jeff
18th Century KISS: Keep It Straightforwardly Simple.
ReplyDelete