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Merry Christmas!
A whole week off work to come so hopefully I can get back up to speed with the vallejo.
June 1757 had gone well for the Austrians with their first victory over Frederick at Kolin. It was felt that a bit more effort from their French allies could bring a swift victory.
Surprisingly the French were ready and by July two armies had crossed the Rhine. One moved east to distract Frederick from Bohemia. The other quickly overran Westphalia and moved into Hanover where an alllied army, under the Duke Of Cumberland was still being assembled.
Heavily outumbered Cumberland found his army a half decent defensive position on a string of wooded hills at Hastenbeck with an escape route north back into Hanover through the village of Afferde. Before Afferde is a long stretch of stream and marshland
We used the scenario and army lists from the extremely useful Volley and Bayonet Page (although we had to replace the Hanoverians with British units) so have a look there if you want more detail of the set up.
Historically the battle was a bit of a farce for after an hour of bitter fighting Cumberland felt the battle slipping away from him whilst D'Estrees though the position too difficult to take. Both armies began to withdraw but as it became apparent what was happening it proved easier for the French to return to take the field and claim victory.
The resultant treaty led to the occupation of Hanover. Not surprisingly Cumberland was relieved of command.
Using volley and bayonet we tried to make decent game out of the "carry on" battle of the SYW.
Historically Cumberlands southern flank was defended only by a small unit of Jaeger. A mistake repeated on table.
The French right wing advance through and between woods.
A number of attacks were required before the village was taken and the main infantry attack was replused.
In retrospect the battle was probably lost here for a well timed counter attack by Hussars and light dragoons on disordered french infantry could only be defeated by the throw of a six on their morale test. Of course a 6 was duly thrown, the cavalry defeated and the infantry rallied. The allied flank was broken.
The French advance on the centre was slow and methodical bringing up big batteries to within close range and proved more effective than the allied guns.
The allied left flank and centre were effectively smashed. On the right the French had struggled through marsh and emerged disordered to meet a devastating charge. The French left was destroyed allowing what was left of the allies to withdraw successfully into Hanover.
Today's cheese was Delice de Bourgogne - very probably the best yet.
In true Basic Impetus style the game swung to and fro but the advantage stayed with the Persians' archery which were able to inflict damage on the hoplites and thus remove the Impetus advantage before melee.
Historians write of British reluctance to send troops to Egypt in 1882 but they did and when the Mahdi emerged from the southern desert an army was already present. When it became apparent that shipping on the Suez may be threatened intervention became inevitable.
On of the Mahdi's finest generals, Osman Dogma, was proving to be particularly troublesome and in fine British understatement Major General Trepanning ordered that a couple of regiments "should see 'em off."
The Royal Worcester Permains and Braeburn Highlanders played cat and mouse for a couple of weeks under the desert sun. However they weren't aware that they were the mouse. After a sharp encounter with a large force of Hadendowa they were fortunate to fall back into the walled village of El Tel.
Eventually Major General Trepanning noticed they were missing and the RSM suggested that perhaps they ought to go and look for the missing lads. Fortunately the local scouts were top notch and it wasn't long before the relief force could make out in the distance the village of El Tel and Dogma's army.
The Mahdi's forces seemed reluctant to move towards the new threat but the big Krupps guns finally moved into position and began shelling the village with immediate effect. Behind the mudbrick walls the cheering at the sight of the relief column was curtailed as comrades fell and wounded were added to the wagons carrying the sick.
Outnumbered, Trepanning ordered the hussars forward to scout amongst the rock and scrub anticipatin ambush. The foot were formed into two brigade squares, slow but secure and inexorably they advanced.
Dogma's forces on table were split into two principle brigades and while the ansar warily advanced the hadendowah hesitated too long and the Shropshire Blue hussars charged in with great gusto and routed the lead unit. On the right the Wensleydale Hussars took casualties from long range fire which took the sting from their first assault. In the centre the squares rolled on.
Trepanning's plan was proving to be a good one as the hussars kept the natives busy leaving the squares to move forward. The naval gardner gun was initially deadly as it took out the crew of a Krupps gun but with such heat and sand it soon jammed. The remaining Krupps maintained a steady fire and the Royal Worcesters could do little but take what cover there was.
On the left the hussars overran a further unit of fuzzy wuzzies but on the right the going was much tougher. Eventually a square reached the village and under sustained fire the wagons were shepherded into it. However both units in the village were disordered, and therefore couldn't move The square began it's slow march back with the sick and wounded making for even slower going.
Once order was regained the Braeburn Highlanders set forth valiantly from the village. Instantly a unit of hadendowah charged in only to be met with a crashing volley from the irate scotsmen. Surrounded by smoke and fuzzy wuzzies the valiant scots failed to see the camelry until they had charged in to the rear of the line. Unsupported they were massacred to a man.
Charge after charge was made upon the retreating squares but no headway could be made. The remaining Krupps was keeping the Royal Worcester tied in the village and was not moved forward to assaut the square.
And so the sun set red over the village of El Tel. The few remaining Royal Worcesters remained trapped inside the village, the Braeburn Highlanders had been decimated and the Wensleydale Hussars had suffered a great many casulaties. However Dogma had lost half of his army and had found it impossible to break a square. As the full moon rose and the groans of dead and dying haunted the desert both generals pondered what to do when dawn broke.
"Down with King George"
They may not be able to shoot very well but they're damned good at fencing.
Another attempt at the Black Powder rules.
We took the scenario from the Black Powder book but as we were using half size units
we adopted the 2/3 movement and range play sheet (thanks Jeff).
The British/German army had a couple more battalions than the Rebels and also four guns whilst the American's had none. Moreover the British troops were deemed to be "steady" and "crack", effectively enhanced morale.
Initial dispositions had the first British brigade (Hamilton's) marching along the road and a picket were wandering over to have a peek at the farm and woods. No pesky rebels in sight. The Brits get to move first, in theory, as a throw of 11 on Command prevents Hamilton's brigade from moving. The second Brigade however marches onto the table and along the road. The picket is (not very) surprised to be fired on from the woods as Morgan's brigade reveal themselves.
(piccies look better when enlarged than shown here)
With an excellent Command throw Poor's Brigade of Rebels advance between the farm and woods to Morgan's left hoping to reach the stream before the British.
The second British Brigade, Fraser's, enter the table in column of march with a skirmish line of injuns covering their right. In the centre the pickets engage Morgan's brigade in a long range firefight and Hamilton manages to bring one battalion forward before another Command failure.
Fraser manages to advance (slowly) on the right but in the centre Hamilton manages to turn column into line but then fails to advance following two Command Failures. The Yanks however pour forth along woodland paths and find an excellent defensive position with stream in front and between woods and farm.
Eventually the Germans arrive following Fraser along the road. Two excellent command throws see them in line and pouring fire into the rebels while the British continue with poor Command throws and struggle into battle line. The Picket and the lone batallion in the firefight with the American right are routed but the Americans hold their line.
The Americans have an excellent defensive position behind the stream and although this deters the charge with cold steel the British/ German firepower enhanced with artillery is proving superior. The "steady" and "crack" rules prove invaluable to the Brits in the firefight. Eventually the poor morale of the Americans begins to tell and they begin to withdraw. Regimental mascot assists in British interrogation of a captured rebel.
The result was pretty much as that played out by the authors of the rule book and given the breakdown of the armies seems alomost inevitable. Given the poor Command thorws of the Brits more agressive tactics could have paid off for the Americans. However given the poorer troop morale levels and the excellent defensive position on offer it would have been a very brave and fortunate commander who could beat the British in this scenario.
Regimental mascot eats colonel's tricorn!
Had a first look at the new rules from Warlord (courtesy of Generaljimbo) this weekend and even got some American War of Independence figures on the table. As with all new rules the first moves were a bit slow as we got to grips with the mechanics. Probably more a reflection of our brains than the rules.
The rule book is a splendid production with lots of lovely piccies in it but is a bit expensive at £30.00. The game mechanics are relatively simple but were not loved by all. The main bone of contention being the command and control rules based, I think, on the Warmaster system. Are they a requirement in a game or not? I think they add to the realism but can lead to a slow game for individuals in a multi player game. Undoubtedly we make enough mistakes on our own not to need them. The mechanism here is a bit strange due the use of two D6 determining actions slightly altering the odds from what might be expected, the use of a twelve sided die might be better.
One aspect I particularly liked was giving verbal orders to a unit. “The regiment will advance in column along the road and form line at the edge of the road.” Naturally they were a bit slower than anticipated. I need to be more authoritative.
Anyhoo the scenario of The Battle for Ashland Ferry began with a mixed brigade of British grenadiers, light troops, rangers and a gun holding the town and ferry. Naturally the rebels needed to capture the aforementioned and began to enter the table on move one along two roads. Being forced to be in road column a round from the light battery did quite a bit of damage on a militia unit as it marched along. Once on table the command and control mechanism kicked in with one brigade unmoving on the hill and another unable to shake out of road column. As the redcoats entered from the opposite side further artillery fire put paid to a
Due to further poor dice throws both the British supporting brigade and a Hessian brigade began to picnic in the woods rather than advance to meet their foe. The light dragoons being lost to long range fire before being able to charge.
The token French brigade proved much more able to throw low and as if on manoeuvres marched forth and into line very nicely. By the time the Hessian managed to emerge from the undergrowth the French were there to meet them and being caught in column of march (a bit of a theme seems to be emerging here) the Hessians took quite a beating. A squadron of hussars enjoyed the German confusion and taking out one unit proceeded to hit another in the flank. Much to the chagrin of Jim all hits were actually saved and the Hessian survived.
In the centre the Americans eventually got moving and charged into the grenadiers holding the hedge (lack of fences in the terrain cupboard) and after a prolonged melee even the strength of the grenadiers failed against overwhelming odds.
As far as the group is concerned the jury is still out with regards the use of Black Powder. Personally I liked them and would persevere with them. They are very open to tweeking, in fact the authors suggest it. For our small units perhaps reduced movement and ranges might be beneficial. (a full move could be 36” for foot!) whilst long range fire is 18". Also I would reflect the better control of “professional” soldiers over militia, but having redcoats I would say that.
Todays cheeses were Little Derby and Shropshire Blue. (I am assured from a dairy in Shropshire).