The first
iteration of DBA is now available for free here:
http://www.wrg.me.uk/WRG.net/History/OLDWRG/DBA001.pdf
So if
you’re the person who doesn’t know how the DBA campaign works or even what DBA
is (almost 25 years old now) then it’s worth having a look at the little book.
The good
old Fanaticus web site has lots of suggestions for DBA campaigns.
http://fanaticus.org
One
particularly good idea is the Programmed Leader. An idea originally devised by
P J Raper in Wargames Illustrated it is designed to automate the running
of a nation or nations that do not have a player to manage them. I think I can
run the campaign by automating all the conflicting nations.
A dice is
thrown to determine the character of each nation’s leader. 1 Weak, 2 or 3
Incompetent, 4 or 5 Skilled, 6 Rash. The results of this determine map
movement, invasions, withdrawls etc during the campaign based on dice throws
and reaction tables. I’m not going to repeat those here as they are freely
available on the Fanaticus site.
Before the dice
determines the fate of nations I must note that I will rethrow for these at the
start of each campaigning year to reflect changes in command, government or
ruler and just in case I get six weak leaders.
The leaders
for 1801 are:
France; rash
Great Britain; weak
Prussia; skilled
Russia; incompetent
Austria; incompetent
Bavaria; rash
I was playing around with this, but was a little unsatisfied with it. I felt it got a little too simplistic. What does weak mean? Or incompetent ..incompetent at what? I decided to split it into 2 categories, character and ability, and made up characters traits like: agressive, passive agressive, passive defensive or defensive leader and gave them an ability rating of incompetent - competent - skilled - gifted, which could translate into the amount of PIP's the ruler gets, to be used acording to character, of course.
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